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The Mobula

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LordFunPants:
i have to admit, seeing the mine launcher and mobula released side by side, . i knew it was going to be a "Bad" thing. . in the sense that everyone always goes to the new stuff, . . and mobula + mines is a tricky tactic to make work :P though, setting the engine in reverse and laying a wall of mines from 4 launchers was always something i wanted to see

N-Sunderland:

--- Quote from: Veyka on July 03, 2013, 12:05:43 pm ---
--- Quote from: N-Sunderland on July 03, 2013, 11:39:14 am ---Meh, might as well let that go. After all, everybody knows that the lumber got a massive projectile speed buff and that heavy clip was nerfed at this point.

--- End quote ---

Projectile speed increase, aka a nerf at close range as it will raise the effective arm time, and considering incendiary ammo doesn't slow as much anymore that plus the fire buff and we might see flame weapons becoming more common.

--- End quote ---

Yeah, the moment I noticed the speed increase I thought "OMG, arming time". In fact, I first noticed the nerd when I was making sure that the lumberjack OHKOed the mine's balloon. I fired a mine, backed up quite a bit (out of old arming time), and fired an entire clip to no effect.

I spent a few seconds completely baffled as to why the gat did more to that balloon than the lumber, and then I fired a projectile high... And... Yikes.

Were flames buffed in this patch? I didn't check.

Veyka:

--- Quote from: N-Sunderland on July 03, 2013, 12:10:08 pm ---
--- Quote from: Veyka on July 03, 2013, 12:05:43 pm ---
--- Quote from: N-Sunderland on July 03, 2013, 11:39:14 am ---Meh, might as well let that go. After all, everybody knows that the lumber got a massive projectile speed buff and that heavy clip was nerfed at this point.

--- End quote ---

Projectile speed increase, aka a nerf at close range as it will raise the effective arm time, and considering incendiary ammo doesn't slow as much anymore that plus the fire buff and we might see flame weapons becoming more common.

--- End quote ---

Yeah, the moment I noticed the speed increase I thought "OMG, arming time". In fact, I first noticed the nerd when I was making sure that the lumberjack OHKOed the mine's balloon. I fired a mine, backed up quite a bit (out of old arming time), and fired an entire clip to no effect.

I spent a few seconds completely baffled as to why the gat did more to that balloon than the lumber, and then I fired a projectile high... And... Yikes.

Were flames buffed in this patch? I didn't check.

--- End quote ---

You can't extinguish on cooldown anymore, thus fire buff, backing up while chucking out mines, that would be crazy, if people ran into them

Dust clouds and tar clouds filled with mines anyone? :D

N-Sunderland:
No more extinguish on cooldown? The hell? Fire will be massively, stupidly OP. There's no way that it'll be possible for extinguishes to keep up with flamethrowers.

Imagine:
What? No way.

If that's true, there's actually zero reason to extinguish any more at all (unless the cooldown timer for it becomes like... half of what it is now).

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