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The Mobula

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Veyka:

--- Quote from: N-Sunderland on July 03, 2013, 10:12:03 am ---I'm still thinking that you might be able to get away with a flak on the lower left that the main engi can pop over to during raspberries.

--- End quote ---

You can't guarantee with enough certainty that your hull won't be too busy to get to the flak in time, and you defo couldn't put a gat down there for the same reason, it doesn't feel like a brawling ship, even though its got a metric ton of hull armour and seem to have a lot of perma (servers went down before we could test perma, armour seems to be galleonish)

N-Sunderland:
The stats certainly didn't reflect that. It seemed to have a Pyra-like amount of hull armour according to the graph.

Then again, the graph sucks.

What I'm thinking is that if you're approaching high, they'll be landing a lot less gat hits on the hull (and they'll need heavy clip, which is terrible). With the way this thing rises keeping the altitude advantage shouldn't be that hard, and there might be a chance for double flak.

It's just speculation. I'll probably end up using a mine/flare left side or something.

Veyka:

--- Quote from: N-Sunderland on July 03, 2013, 10:19:07 am ---The stats certainly didn't reflect that. It seemed to have a Pyra-like amount of hull armour according to the graph.

Then again, the graph sucks.

What I'm thinking is that if you're approaching high, they'll be landing a lot less gat hits on the hull (and they'll need heavy clip, which is terrible). With the way this thing rises keeping the altitude advantage shouldn't be that hard, and there might be a chance for double flak.

It's just speculation. I'll probably end up using a mine/flare left side or something.


--- End quote ---

It defo seems like a ship where you want to always be above, as if you are below them, they have a MASSIVE target.

The problem with mines on it, is you don't want to shoot them in front of you, as running into them is a good way to screw yourself over, I can see mines being more of a rear mounted weapon, eg Galleon rear, squid, pyra side, as it has a good arc

N-Sunderland:
That's true. With the way the guns are angled and the ship turns, using mines would be a bit of a hassle. I suppose you could turn it all the way left and lesmok it to stay clear of the ship's path, but that's still a cumbersome way of laying them. But then what would you put as the other left gun? Another Gatling for the trifecta when the opportunity arises?

James T. Kirk:
Did us commoners ever figure out what, exactly, the devs did to the heavy clip?

Because my guess right now is lower damage.   

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