Author Topic: The Mobula  (Read 377571 times)

Offline N-Sunderland

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Re: The Mobula
« Reply #330 on: July 02, 2013, 08:21:34 pm »
It was a heavily loaded question, after all.

We've been giving hints at this all day, and it took you guys that long to figure it out? This is like when I hinted towards the lumber nerf and in fact gave it away completely but nobody seemed to notice :D

Offline Echoez

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Re: The Mobula
« Reply #331 on: July 02, 2013, 08:25:10 pm »
Hey I just bumped in :P

Offline James T. Kirk

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Re: The Mobula
« Reply #332 on: July 02, 2013, 11:44:04 pm »
I'm gonna have to wait a week or more to try out all these awesome changes and additions while you guys all run heavy clips on your mine launchers on your Mobulae.

May I direct all of you to the 39 second mark of this little clip?


http://m.youtube.com/watch?v=L04dpkbU3IA

Offline N-Sunderland

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Re: The Mobula
« Reply #333 on: July 02, 2013, 11:57:53 pm »
Why on Earth would anybody run heavy on a mine launcher?

Offline naufrago

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Re: The Mobula
« Reply #334 on: July 03, 2013, 12:05:02 am »
...to make the mine fall faster when you pop its balloon?

Offline Sammy B. T.

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Re: The Mobula
« Reply #335 on: July 03, 2013, 12:41:15 am »
That is  not how physics works!

Offline naufrago

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Re: The Mobula
« Reply #336 on: July 03, 2013, 12:49:47 am »
http://en.wikipedia.org/wiki/Terminal_velocity

=p

EDIT: To clarify, a bowling ball falls faster than a feather in an atmosphere, yes? Same principle.
« Last Edit: July 03, 2013, 12:56:13 am by naufrago »

Offline James T. Kirk

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Re: The Mobula
« Reply #337 on: July 03, 2013, 10:04:06 am »
Thank you, naufrago.

I've got a quick question on the Mobula: Is the balloon back in the pathways like we originally thought?

Offline Veyka

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Re: The Mobula
« Reply #338 on: July 03, 2013, 10:10:00 am »
Thank you, naufrago.

I've got a quick question on the Mobula: Is the balloon back in the pathways like we originally thought?

There are two side channels, one on each side, each side gets 1 gun, 1 turning engines and the balloon or hull.

Hull side will need an eng to be down there all the time, so that side wont will be your utility/not gat/flak side.

The "main" engine on the top of the ship can be repaired from the main deck, so the topdeck dude doesnt need to climb up to fix it.

Also the underside is not 100% balloon, there are bits of hull hitbox so you can't downslam with only the balloon.

Offline N-Sunderland

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Re: The Mobula
« Reply #339 on: July 03, 2013, 10:12:03 am »
I'm still thinking that you might be able to get away with a flak on the lower left that the main engi can pop over to during raspberries.

Offline Veyka

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Re: The Mobula
« Reply #340 on: July 03, 2013, 10:15:03 am »
I'm still thinking that you might be able to get away with a flak on the lower left that the main engi can pop over to during raspberries.

You can't guarantee with enough certainty that your hull won't be too busy to get to the flak in time, and you defo couldn't put a gat down there for the same reason, it doesn't feel like a brawling ship, even though its got a metric ton of hull armour and seem to have a lot of perma (servers went down before we could test perma, armour seems to be galleonish)

Offline N-Sunderland

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Re: The Mobula
« Reply #341 on: July 03, 2013, 10:19:07 am »
The stats certainly didn't reflect that. It seemed to have a Pyra-like amount of hull armour according to the graph.

Then again, the graph sucks.

What I'm thinking is that if you're approaching high, they'll be landing a lot less gat hits on the hull (and they'll need heavy clip, which is terrible). With the way this thing rises keeping the altitude advantage shouldn't be that hard, and there might be a chance for double flak.

It's just speculation. I'll probably end up using a mine/flare left side or something.

Offline Veyka

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Re: The Mobula
« Reply #342 on: July 03, 2013, 10:26:58 am »
The stats certainly didn't reflect that. It seemed to have a Pyra-like amount of hull armour according to the graph.

Then again, the graph sucks.

What I'm thinking is that if you're approaching high, they'll be landing a lot less gat hits on the hull (and they'll need heavy clip, which is terrible). With the way this thing rises keeping the altitude advantage shouldn't be that hard, and there might be a chance for double flak.

It's just speculation. I'll probably end up using a mine/flare left side or something.


It defo seems like a ship where you want to always be above, as if you are below them, they have a MASSIVE target.

The problem with mines on it, is you don't want to shoot them in front of you, as running into them is a good way to screw yourself over, I can see mines being more of a rear mounted weapon, eg Galleon rear, squid, pyra side, as it has a good arc

Offline N-Sunderland

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Re: The Mobula
« Reply #343 on: July 03, 2013, 10:32:36 am »
That's true. With the way the guns are angled and the ship turns, using mines would be a bit of a hassle. I suppose you could turn it all the way left and lesmok it to stay clear of the ship's path, but that's still a cumbersome way of laying them. But then what would you put as the other left gun? Another Gatling for the trifecta when the opportunity arises?

Offline James T. Kirk

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Re: The Mobula
« Reply #344 on: July 03, 2013, 11:28:04 am »
Did us commoners ever figure out what, exactly, the devs did to the heavy clip?

Because my guess right now is lower damage.