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Spire Collection

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Crafeksterty:
Post all knowledge, videos, gameplay tactics etc that you know of.

The spire needs attention and a good example for other players to get better used to ships being very different. The spire is one of them, being an incredible vertical maneuvering ship. But always focused down because of its disadvantages.

When i can, i will highlight any usefull posts.

Tips and tricks, stats and info. Anything.

Dont expect alot of posts because lack of spires ingame

Ofcourse there is https://gunsoficarus.com/community/forum/index.php/topic,263.0.html as a starter

HamsterIV:
Thanks to the 45 degree top right hand gun it is possible to shoot Gatling guns and a manticore at the same target. Unfortunately due to the spire's low survivability asking your third crew member to leave the hull to shoot that gun is suicidal. If you have a stationary target the captain can use that gun.

Also everybody favors attacking the spire first. So a spire captains are advised to fly at the back of a formation thus forcing the enemy to run through a gauntlet of allied fire or leave the spire alone long enough for it to be effective.

Crafeksterty:
Well, i just lost to a sniping Pyramideon. They are overpowered. Seriously, they hit like a truck with those sniper weapons. And against a sniper spire. And they have the option to Ram.

In other situations, Spires honestly have less options than most ships have. The  more i play spire, the more i see its capabilities, but even more its faults. Incredibly hard. The gunner has a hard time hitting the ships with either the flak or the lumberjack. And my ship cant outrun other ships because of map borders. As soon as one tries to go under them, they still are able to chase you.

We need some good spire lessons posted here.

Or a buff to the spires.

N-Sunderland:

--- Quote from: Crafeksterty on May 20, 2013, 09:38:26 am ---Well, i just lost to a sniping Pyramideon. They are overpowered.

--- End quote ---

No, they aren't. A Pyra can snipe all it wants, but those mercs aren't going to do very much to the hull itself. They're super effective against armour, but they lack actual killing power. Not to mention that once you get close, the mercs act as crappy gatlings.

Captain Magellan:
Actually, Sunderland, I beg to differ on the effectiveness of the field guns against a Spire. The two best ways to kill a Spire are a ramming Gat/Flak pyra or two mercs. The mercs will eat through the hull in one or two shots and because the hull health is so low, kill the spire. Not to mention you can keep their long range guns down while sniping them.

I love the Spire and both the Pyra, but neither is overpowered or underpowered. It's very simple really. Pyra trumps Spire pretty much all the time. If you want to kill a Spire, go Pyra. The Spires are best used as sniping platforms. This means you're gonna need an amazing gunner on that flak or lumberjack and a snazzy engi on the top merc. My favorite strategy is to have my buddy spot and disable while I hide in a cloud and lay down some fire. The Spire is a glass cannon, it lays down some hurtin' but can be flicked out of the sky like a fly. If you play a Spire you need a good buddy to help protect you and take fire for you. A powerful solution in 3v3 is two Hwacha Goldfishes to protect you and disable enemies, then you end them.

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