Info > Feedback and Suggestions

Larger Crew Size

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Kanimal:
IF you were to implement a system where the size of each crew could be increased, it would have to be across the board for all ships.  Allowing the galleon to have more people while not allowing every other ship to would be a bit absurd.

There isn't a ship in which 6 crew members technically couldn't find something to do.  All ships have at least 3 guns, 1 pilot slot, and a hull and balloon and engines to occupy engineers, so I could see it working in concept, though I think the downtime would sizable in many situations and reduce the fun.

I don't see any problems with making it a match option as long as six is the max (even five as a max would be reasonable).  You could even go the other way and increase the hectic nature of the game by allowing a min of three slots.

Dr Addleman:
Why not create a new larger class of ships that are designed for 6 or 7 crew? Then make a new game type where there can only be one of these new ships and the other two are the current type.

This way you'll have one big slow ship that can really lay down the firepower, but would be easy to pick off by the smaller ships if caught alone. The idea of a small flotilla comes to mind. That way there is another level of movement planning that needs to be coordinated between all of the captains.

I just started playing yesterday, but that was the first thing that came to mind after a few games.

Nubelite:
They could allow for crews to be adjustable. for example, can have one ship have 1 less crew and then the other ship get 1 more. You will weaken one ship and strengthen the other. I think this would keep the balance of the game since the other team would then focus on the weaker crew ships, and the stronger crew ship would have more of an advantage in combat. this would also allow for smaller crew ships, that have more speed, and larger crew ships down the road. But at not point in time change the number of players actually playing.

Pickle:

--- Quote from: Dr Addleman on March 01, 2013, 02:45:43 pm ---I just started playing yesterday, but that was the first thing that came to mind after a few games.

--- End quote ---

Don't take this the wrong way.. but a lot of people are making very similar suggestions after playing the game for a couple of days.  It would be interesting to know what these same people think after a couple of weeks.  The crew size limit appears daunting to most players at the start, but after a while it's part of the challenge.

N-Sunderland:

--- Quote from: Hubert PIckle on March 01, 2013, 03:58:16 pm ---
--- Quote from: Dr Addleman on March 01, 2013, 02:45:43 pm ---I just started playing yesterday, but that was the first thing that came to mind after a few games.

--- End quote ---

Don't take this the wrong way.. but a lot of people are making very similar suggestions after playing the game for a couple of days.  It would be interesting to know what these same people think after a couple of weeks.  The crew size limit appears daunting to most players at the start, but after a while it's part of the challenge.

--- End quote ---

This. I'm getting tired of people making suggestions based entirely on their complete lack of experience. Report bugs, sure. But major suggestions relating to the game's content? You need to learn more about the game before you do that. The only people who suggest boarding and other silly things like crew size increases are the ones who've yet to even play for 10 hours.

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