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pyramidions, pyramidions everywhere

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Echoez:
Point and shoot ship, easy to pick up and fly with, sturdy and tanky and can support the kill combo of a Gatling and a Flak in front, making it very potent even for a newbie.

When I first started playing, just like most people, I had no idea what the different weapons were good for, so when I joined up on a Pyramidion with an other captain, I just looked around his ship, noted the Gatling and the Flak, pretty much tested out what they were doing myself and understood the basic concept.

Next day I tell a friend of mine to equip these on his ship, he's not the best captain, being as new as I was, yet we still managed to rack up kills like nothing. It's just the ship is the easiest to get used to and probably the most forgiving for extremely agressive players.

Still, that doesn't make it much better than any other ship, it's just easy to learn, but probably as hard to master as other ships. It will keep being popular for new players as long as Gat/Flak is the meta.

Personaly I avoid it like the plauge, I find it the least interesting ship out of them all.
Also who mentioned the term 'Metamidion'? Made me laugh so hard x3

Letus:

--- Quote from: MasX on June 07, 2013, 09:00:21 am ---The pyramidion is like that hot chick everybody wants she's packing in all the right place and easy to handle but then you  find out she's a slut.

--- End quote ---

HA


On a side note, yesterday night in a regional chat, someone said the "Pyramidion is the strongest ship."  ...one double-flak + merc Galleon and a Gat-Gat-Flak Junker against two Pyramidions proved that wrong......they're probably the easiest ship to heavy flak against since if you miss their main hull...you're still going to hit their hull.

...on another side note...would try to fly a pyramid again using a merc + mortar combo........

Phores:
A piercing heavy gun would go a long way for this... just saying.
If suddenly another ship had easy access to armor and integrity destruction it would be a huge difference. As is, light slots are in many places preferable to medium due to light having the guns that really tear apart the armor (and usually share an arc with another slot that can pop in the explosive damage to make it count).

 Galleon technically has it on the left side but separate decks for the pierce and heavy explosive damage make it awkward to co-ordinate, all options sacrifice a needed member of the team (currently, downgrading one of the mediums for a gat looks like it would be a massive boost...).
 Spire has the light+medium on same facing but is again hard to get them co-ordinated... combined with it's low health make it a priority target and get it destroyed before it has much chance.

A pierce damage heavy gun (why not simply a heavy chain gun?) would open up killer goldfish to counter pyrmi but that could just open up another can of worms...

Echoez:

--- Quote from: Phores on June 20, 2013, 12:18:12 pm ---A pierce damage heavy gun (why not simply a heavy chain gun?) would open up killer goldfish to counter pyrmi but that could just open up another can of worms...

--- End quote ---

Like Heavy Gat/Glak galleons and Heavy Gat Flak Spires? xD

Phores:

--- Quote from: EchoLG on June 20, 2013, 12:49:09 pm ---Like Heavy Gat/Glak galleons and Heavy Gat Flak Spires? xD

--- End quote ---
Hey, at least those 2 ships pay for it in terms of sluggishness and being made of paper, respectively. The pyrmi is pretty fast and decent hp. (Also the galleon can't do it whilst aggressively persuing like the pyrmi can).

Didn't say it wouldn't bring other ships to the same flawed meta, but atleast you would see more than Junkers and Pyramids.

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