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pyramidions, pyramidions everywhere

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Machiavelliest:
Gotta learn the Squid FADC to beat them.

HamsterIV:
Totally agree with Zill on this one. It has the most effectiveness out for least skill in. It is also one of the easiest to repair ships in the game with core components very close to guns. With the massive influx of new players I fly Pyramidion almost exclusively. I can give a bunch of new players a good experience without expecting them to learn the complexities of the ammo and shot drop.

It is also easy to teach crew specialization on a ship like the pyra. The balloon is so far away from the hull that it doesn't make sense for the hull engineer to leave his post to fix it. Likewise the flack/balloon engineer (where I normally stick the new guy) allows me to train one crew member in repairs and shooting without having to depend on them for mission critical stuff like the chain gun or hull repairs. Every one also gets a chance to shoot which will keep my hull engineer from getting board and doing something unproductive.

maitreya:
Now to figure out a counter to pyramidion that makes them horribly obsolete. Then again they do have that huge blind spot.

Feel the turning issue is largely removed by simply using Phoenix claw by the way, I've been able to easily out-turn goldfish with ease.

RearAdmiralZill:
Keep in mind, if they have to constantly use claw, they are constantly damaging their engines. Eventually they have to stop or break their engines, each of which is in your favor.

maitreya:
There have been matches where I used claw constantly in labyrinth and been just fine, just having the engineer tap the engines now and again.

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