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Variety/Replayability in the Crew Experience

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Audie Murphy:

--- Quote from: HamsterIV on May 18, 2013, 06:17:45 pm ---Even on the same ship type engineering for different captains can be a completely different experience. Some captains will try and micromanage you, others will not say a word. Some will ask you for strange ammo choices, and others will run with a standard build every time.

--- End quote ---

That's true, but I don't think that drastically changes the way you approach your role the way that the huge differences in maneuverability between ships affects the way a pilot approaches his role, or even how gun layouts and choices affect how a gunner or gungineer approaches his.

Mattilald Anguisad:
Actualy every gunner aroaches every gun diffirently than the other or even the same veapon on a diffirent spot on a diffirent ship.

Being a hull engineer is nearly allways the same, unless you are in the Engineer's Goulag (aka. Spire). Altho you can allways fidn new things to learn or to improve (like I learned yesterday with QWERTY that you can repair armor on junker from bottom deck O_O ).

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