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Ship Customization: EXPANDED

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Lord Dick Tim:
I vaguely remember a Muse teamster saying that more customization was inbound, just not exactly when, or exactly what.  I want to say flags, but it could have been balloon designs.
I love the idea of tweaking engines oe balloons themselves for different speeds and drag.  I could imagine a squid with super quick engines with crap for HP and a helium filled balloon that catches fire super easy.
Or a very armored engine that turns slower but is less susceptible to fire or destruction, same with the balloon, less maneuvering for an increase in overall HP or damage resistance.
I'd also want to go all in and even tweak the hulls, but I wouldn't want to present a situation where I could min max the crap out of a specific build that becomes an instant win.

Kyren:
I remember from some post on the old forum, that Muse wasn't very leaning towards the idea of customizing everything aboard - meaning switching engines, balloons, hulls, etc. But rather provide different models for ships in regards to effectiveness, and leave the player more freedom with the customization that doesn't affect gameplay.

Maybe that policy has changed now, but I guess they're still planning on implementing it some way or another.

Of course I'd just love to switch engines and hulls on my ships, more than just taking a different predefined model, but I suppose it'd make the gap between veterans and new players even higher. Now it's already "easy enough" to mess the ship up in terms of loadout, then it could also get messed up in terms of engines, etc. :P

Pickle:

--- Quote from: Lord Dick Tim on February 25, 2013, 01:05:40 am ---I vaguely remember a Muse teamster saying that more customization was inbound, just not exactly when, or exactly what.  I want to say flags, but it could have been balloon designs.
I love the idea of tweaking engines oe balloons themselves for different speeds and drag.  I could imagine a squid with super quick engines with crap for HP and a helium filled balloon that catches fire super easy.
Or a very armored engine that turns slower but is less susceptible to fire or destruction, same with the balloon, less maneuvering for an increase in overall HP or damage resistance.
I'd also want to go all in and even tweak the hulls, but I wouldn't want to present a situation where I could min max the crap out of a specific build that becomes an instant win.

--- End quote ---

Helium doesn't burn.. ..

I think varying the specs of ships would create a balance headache.  Better that customisation of PvP ships is kept to cosmetic changes.

Lord Dick Tim:
That's right helium just does the same thing as argon and pushes oxygen out right?  Noble gas, it's been so long since my first chemistry lessons that I'm forgetting the first lessons.  Hydrogen, that's what I meant.

Tim the Enchanter:
I would prefer to have just cosmetic changes if the balance of the game would give Muse too much trouble.

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