Main > General Discussion
Newbie Questions re: balance
HamsterIV:
--- Quote from: Nanako on May 16, 2013, 05:29:59 pm ---given the apparent need of timing the flak strikes... how am i actually supposed to know whether or not the target ship has armor left? i don't see any healthbars.
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The text feed at the top left of the screen will say <player name> destroyed hull armor. If <player name> was shooting at your target its armor is down.
--- Quote from: Nanako on May 16, 2013, 05:29:59 pm ---Also, doesn't this armor mechanic pretty much make all single mount ships (and the galleon which has no pierce weaponry, really) pretty worthless? i can see now why the pyramidion is so popular. I don't see how any ship can compete in that system if it isn't able to point two guns at the enemy simultaneously.
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Each ship type has its strengths and weaknesses. The Pyramidion is popular because it is very easy to crew and fly. Its turning rate sucks and it doesn't have any medium weapon mounts. But you have to be a very good pilot to take advantage of an enemy Pyramidion's slow turning rate, or a very good gunner to out shoot two light guns with one medium gun. The low skill to high damage output is strongly skewed in the pyramidion's favor. Other ships if manned by excellent crew can easily outshine a Pyramidion with excellent crew. (BTW I am mostly a Pyramidion pilot)
--- Quote ---weapons "like the gatling" ? from looking through the weapon page on the wiki, it seems like there only ARE two piercing weapons in the game, the second one being a longrange sniper rifle which doesn't seem appropriate :| does that mean it's stupid to ever build a ship without gatling guns? i feel like this limits tactical variety
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Some people do rock fieldgun ships pretty effectively, but for the most part if you want to do the killing you take the gatling gun. There are of course tactical varialtions. You could load up on Flechette damage and try for balloon popping. You could run a disabling build and keep the enemy's guns and egnines offline as you wear down their hull. Flame builds are sadly no longer viable.
--- Quote ---How is this different from Projectile Speed ?
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Some projectiles slow down as they travel so the only constant value is it's muzzle speed.
Wazulu :
Ah, cheers Hamster- I just got in here and saw this :P
EDIT: and to Sunderland, who summed up his points so well I didn't even see his post!
HamsterIV:
N-Sunderland beat me to the response first. Cheers Wazulu :P
Arthem White:
Interesting topic, I'm learning a lot!
My crew are also experimenting to learn the game mechanics... We played against you yesterday Nanako, I was flying the terrible, terrible pyramidion with 4 Harpoon Guns. If you remember having 4 ropes attached to your ship that was us haha.
Sonoskay:
Actualy Ive had great success running a pyra with two barking dogs Or a goldfish with hellhound and just keeping my ships on them till they die from either the gun wearing their hull down or the ground doing it. Otherwise i roll with gat/flack on my junker. gat/flack are standard but are not the all mighty combo
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