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Perils of the world-Life of a Sky sailor
Gato Blanco:
Cool. I can understand some ammo types; incendiary might have phosporous, heavy ammo uses dense materials like depeled uranium, burst would pack more explosives in the head, but what are the mechanics behind lochnegar, lesmok, heatsink, greased and charged ammo?
Lord Dick Tim:
We could reasonably say that the game space isnt able to show some kind of function a gunner would do to adjust the abilities of their gun. Adding an extended barrel, having more explosive powder in a shot, putting some kind of flame retardant on the weapon similar to a chem spray, but reduces the explosive velocity.
Here's a question, brass collection. Hot shells falling onto the deck present a hazard, but metal is expensive and you would want to recapture as much as you could to cut down on ammo cost. So guns have hoppers for the spent rounds on the side?
Gato Blanco:
Makes sense, might be more difficult for the heavy weapons, and the small mortar. XD
Bringing it back to ammo, I know it would be too much to show in game, but we're talking lore here. How did it get re/discovered? What are the mechanics behind it?
Machiavelliest:
Throw it overboard down into the scrap heap that appears to be the world below.
Lord Dick Tim:
I'm not entirely sure where to speculate on that point, the ammunition isn't something I can easily wrap my head around as I'm familiar with the military basics I was taught in infantry school, sorta a mental block to think there can be more to it.
What about fuel storage for the engines? Does each engine have its own tank or do they feed from the same area? Would it be wiser to separate them incase of damage?
I also keep thinking that ship crews might be tethered to something on the ship to stop them from falling off during bad weather or combat. Like a zip line attached to the boom or to a combing or railing.
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