Weekly Progress Report 5/22/2015

How a murderous metal monstrosity begins.
How a murderous metal monstrosity begins.

 

 

Welcome to all our new aeronauts and  welcome back to our awesome returning vets!

It’s been a busy week with all the new players and I want to thank all the “newbies” for being awesome and for the vets for helping all the mallet-rebuilding, gatling-ballooning, novices. A special shout out to all of the players who signed up and are playing in the teaching tournament. It’s never too late to join in!

As always join us at 3 pm eastern at twitch.tv/gunsoficarus for the dev fireside chat where we talk about everything from youtube deals to industry standards and game development.  We’ll also be taking your questions live so if there’s something you always wanted to know, hop in!

See what the team has been working on after the jump

Jack:
Experimental new player ships. Testing layouts, refining gun and component placement, honing in on the theme and playstyle.

George:
Working on tools to support artists in the ship creation process.

Howard:
Sneaking screenshots of new PvE ships onto Facebook, supporting players, talking to fellow indie devs on cross game collaborations, planning for EGX, planning to do a talk in Taiwan in July with the great Criken, did a interview, and coordinating with youtubers on video release.

Eric:
Revising in-match progression metrics.  Messing around with creating terrain with World Machine.

Alex:
Cartography!  Making tools so that we can make and test new maps more quickly.

Michael:
Mostly fixed bugs and help iterate on the new resource model for Defense and Assault maps

Jerry:
Working on player hosted servers.

CH:
Skirmish bug fixes and airship AI coordination for coop / assault.

Matthew:
Working with all the community outreach, answering support emails, and making sure our players have a great first time experience.