Ships

Goldfish: A standard design amongst early airships.  Provides just enough firepower and maneuverability to get the job done. Junker: Hobbled together from pieces of this and that.  Surprisingly sturdy despite its slow pace.  Packs a significant a decent punch broadside punch. Squid: The fastest and most agile ship in existence, but it doesn't last too long in a fight. Galleon: A slow moving ship with the deadliest broadsides.  It can even take a beating. Pyramidion: A ship focused on committing to its target.  It slowly, but surely, drive through any obstacle. Spire: A ship with great firepower, but with great weaknesses too. Mobula: A vessel once designed to hold parties now fitted with fierce front facing weapons.  Not the easiest ship to repair though. Chaladonian Shrike: A fast ship that provides moderate broadside firepower.  Unusual gun positioning requires some forward thinking.  Unlocked via faction progression. Anglean Corsair: From the found Ancient blueprints, the Angleans created a behemoth that can take a serious beating while still staying moderately agile. Unlocked via faction progression. Baronite Crusader: Inspired by a long tradition of military might, the Baronite flagship focuses more on firepower than it does on ease of repair. Unlocked via faction progression. Mercantile Magnate: Gilded with gold and studded with precious gems, the Mercantile's trade ship not only ferries its cargo to port but also protects it handily too. Unlocked via faction progression.
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Mercantile Magnate: Gilded with gold and studded with precious gems, the Mercantile's trade ship not only ferries its cargo to port but also protects it handily too. Unlocked via faction progression.

For a more detailed guide, head over to our Manual.

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