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Author Archives: Brian
We’re really excited to announce a character costume design contest for Guns online. Finalists get some Guns Online swag, and the winner’s concept art will be used in the final game! So get out your sketchbooks and start designing! … Continue reading
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Our composer, Adam, has cooked up great new music for Guns Online – and at the same time, we’ve designed a system which allows for music in game to be driven by in game events. Here is a sample of … Continue reading
A lot of people ask us about our thoughts on Unity as an environment, and I thought I’d share a bit of one system I’ve been working on recently. Typically, we have only good things to say about Unity – … Continue reading
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Tagged efficiency, procedure, process, programming, unity, user interface
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We’ve been hard at work for the last year laying the groundwork for Guns of Icarus Online. Through it all, we’ve been encouraged by fan feedback, and frankly, a demand for a larger game. Our original game was a completely … Continue reading
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As you may have noticed, our new website (the one you are on right now) is live. On this very blog, you’ll find the latest development news and artwork for our upcoming game, Guns of Icarus Online. We’ll also be posting … Continue reading
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