Weekly Progress Update: 4/11/2014 and live Co-Op!


Hey everyone!
At 3 pm eastern we are showing off Guns of Icarus Co-Op mode live! Since many people won’t be able to make it to PAX we thought it’d be a lot of fun to give you the opportunity to have a first look at what we’re working on.

There will still be a live chat so feel free to stop in and talk to me as I try my best to show you everything we’re showing off at PAX!

The standard format of dev reports after the break.

Chang-hung:
More co-op airship AI testing and debugging for PAX demo. He also snuck in some work on the new ship customization stuff for skirmish.

Shelly:
Finished a set of costume of merchant girl (3 levels), now moving on the costumes for merchant guys.

Howard:
At Pax.

Derek
Laying out ship customization deco for theme “Industrial”. He is planning on  finishing by end of this week. Next week he’s  moving on to “World Traveler” theme.

George:
George has been working on the spawn manager logic. He investigated issues with networked player’s grounded logic. He also fixed some last second visual and animation bugs on the Coop build on Monday.

Victor:
Victor has almost completed the Clan feature.

Eric:
At Pax.

Matthew:
Taking care of the incoming emails while working on some smaller projects and going through data to see who our new CAs should be.

 

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