Weekly Progress Report 7/25/2014

concept_bossship
Concept art for the boss ships. This is the very first look at some of the monsters you’ll be trying to take out of the air.

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The more people sign up the more time and effort from MLG we’ll get. We’ll get more press, more player, and more attention. That means bigger and better games for you!

Testing week at the Muse cooperative as we iron out the next patch and commit all the final changes and fixes. If you’d like to ask us about it join us today at twitch.tv/gunsoficarus at 3 pm eastern, 7 pm gmt.

The team’s work and progress after the jump.

Howard:
Some testing, some planning with casters, some Pax Prime prep, and some writing.

Eugene:
Concept of the pax enviroment, concept for the barge, concept for boss ship, and modeling the barge now for pax

Victor:
Bug fixes.

Tim:
Updating the Valentine’s Day theme. Images can be seen on our facebook page.

CH:
Build testing, bug fixes, and AI stuff.

Jack:
Working on the PAX map with Eugene.

Eric:
Fixing data, writing specs of league and new progression, some co-op defense mode testing.

Matt (Queso):
Fixing bugs, testing the new patch, looking into some new spectator/casting features.

Jerry:
Bug fixes, testing for the new build, and matchmaking work at the side.

Matthew (Keyvias):
Testing, working on tournament spec and helping set up for the next charity tournament that may take place through MLG. Kudos to Aleyeska for his amazing work so far.