Weekly Progress Report 6/13/2014

A overview of everything the art team has been working on.

You’ve made it though another week. Time to celebrate with Guns of Icarus news, events and streams! As always you’ll find what the team has been working on below, but don’t forget at 3 pm eastern Matthew and Eric will be hanging out with  Dan from the Rob and Dan show. He’s super excited to talk about the first two weeks of Hephaestus and what the action the third week is bound to have.

Catch us at twitch.tv/gunsoficarus to chat with us live hear our thoughts, ramblings, and secrets on what’s coming next for Guns of Icarus!

Howard:
Dealt with a hacker to our PayPal account. While on vacation saw flounder, shark, and flamingos.

Jerry:
Production build patches and quite some clan feature / data fixes, and a little matchmaking work at the side (probably too little, sadly)

Alex:
Wrapping up testing and netcode fixes for the patch, planning/beginning work on new co-op game modes.

Eric:
Working on Co-op maps.

Shelly:
Did the faction logos previsions and Chandon costume male

George:
Working on missing players on end match screen. Wrapping up a performance testing tool.

Victor:
Implementing the new clan list UI, and build the new MuseSteam library to make Workshop tool, the libraries of Windows and Linux version were done, and next is the Mac version.

Emily:
Investigating switching to a new UI system, working on matchmaking and community improvements.

Matt (Queso):
Investigating the weapon swing speed being much slower when you hold down the mouse.

Tim:
Mostly ship design. Attached is a preview of everything we have been working on.

Matthew (Keyvias):
Intern training, player support,and speccing out some new ideas.