Weekly Progress Report 4/17/2015

Oh-My-Pigeon-Loving God, is that a Tesla weapon?
Oh-My-Pigeon-Loving God, is that a Tesla weapon?

Hello Everyone!

Just wanted to take a moment to thank everyone who has been helping us test.  The feedback we’ve gotten has been amazing and pushed us in some great directions.  If you’d like to join in, join this group and grab a key!

As always the Dev Fireside chat will be going on live at 3 pm eastern at twitch.tv/gunsoficarus. It’ll be Howard, Matthew, and Jacob today going over all the new and exciting things happening in Guns of Icarus. Eric is gone at Unite Beijing for the week!

To hear what the office has been working on follow the jump!

Eric:
More assault game mode testing, designing resource tie-in/feedback for all game modes, and prepping/going crazy for Unite Beijing.

Alex:
Continuing improvements to AI pathing (driven by the differences in the new Assault map), plus a bunch of new gun logic for co-op-specific player weapons.

Howard:
There might be a fun event with youtuber upcoming… and we might be in an awesome bundle some time in the future… and we might release an update some time soonish.

Tom:
Worked on Assault mode and a number of bug fixes.

Tim:
Designing some logos, prepping some hit feedback updates, and new workshop items

CH:
Assault mode airship navigation.

Matthew:
New player event and player lore expansion event!