Weekly Progress Report 2/6/2015

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Mega Drills: Kid Tested, Family Safe

You’ve made it to the end of the week and it’s time for your reward.  Spending time with us and testing a new weapon over the weekend!

In today’s dev fireside chat held at twitch.tv/gunsoficarus at 3 pm eastern, you’ll find out more about the weapon and stamina testing happening at 3 pm eastern on Saturday.  If you’d like to be a part of testing please join this group and grab a key.

To see what the rest of the the team’s been working on follow the jump.

Jerry:
Faction world progression emulation.

Jack:
Designing and producing assets to make shutting down enemy spawn points in defense a bit more active.

Howard:
Recovering from a flu and planning for Pax East.

George:
Implementing pilot skill effects and preparing videos for audio work.

Eric:
Feeding Jerry world progression information, balancing stamina, Minotaur Heavy Cannon.  Assault mode for co-op works now and has potential, but there are still too many enemies, and the enemy’s budget is too damn high.

Alex:
Changing Defense barge spawning and related logic (see Jack’s response.)  Fixing a bunch of little things as they appear.

Victor:
Working on the voice command page for workshop.

CH:
AI navigation steering bug fixes and exposing some config for coop airship repair effectiveness balancing.

Michael:
Successfully ported the GOI cloud system into a separate Unity project for the creation of a Unity asset store package.

Tim:
Game mode specific UI and a slight bit of terrain generation.

Matthew:
PAX planning, social media action, and TESTING TESTING TESTING.

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